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Mai

Mai

Mai — 개요

사용률 순위#10/ 30(374.9%)
승률49.8%

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기술명커맨드설명
H Hishou Ryuuenjin→↓↘HKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
H Hissatsu Shinobi Bachi↓↘→HKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
H Kachousen↓↘→HPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
H Ryuuenbu↓↙←HPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
Hishou Ryuuenjin→↓↘KA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
Hissatsu Shinobi Bachi↓↘→KCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
Kachousen↓↘→PA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
L Hishou Ryuuenjin→↓↘LKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
L Hissatsu Shinobi Bachi↓↘→LKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
L Kachousen↓↘→LPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
L Ryuuenbu↓↙←LPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
M Hishou Ryuuenjin→↓↘MKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
M Hissatsu Shinobi Bachi↓↘→MKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
M Kachousen↓↘→MPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
M Ryuuenbu↓↙←MPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
Midare Kachousen↓↘→PPthenPThrow two more fans after Overdrive Kachousen. The trajectory of these fans will change once they hit the opponent.
OD Hishou Ryuuenjin→↓↘KKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
OD Hissatsu Shinobi Bachi↓↘→KKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
OD Kachousen↓↘→PPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
OD Musasabi no Mai[Air]↓↙←PPWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile.
OD Ryuuenbu↓↙←PPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
Ryuuenbu↓↙←PSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted]Midare Kachousen[Boosted]↓↘→PPthenP
[Boosted]H Hishou Ryuuenjin[Boosted]→↓↘HKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
[Boosted]H Hissatsu Shinobi Bachi↓↘→HKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
[Boosted]H Kachousen[Boosted]↓↘→HPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
[Boosted]H Ryuuenbu↓↙←HPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted]L Hishou Ryuuenjin→↓↘LKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
[Boosted]L Hissatsu Shinobi Bachi↓↘→LKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
[Boosted]L Kachousen↓↘→LPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
[Boosted]L Ryuuenbu↓↙←LPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted]M Hishou Ryuuenjin→↓↘MKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
[Boosted]M Hissatsu Shinobi Bachi↓↘→MKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
[Boosted]M Kachousen↓↘→MPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
[Boosted]M Ryuuenbu↓↙←MPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted]OD Hishou Ryuuenjin[Boosted]→↓↘KKA rising, flipping knee strike followed by a flaming kick. Useful for countering an opponent's jumping attacks, or as part of a combo.
[Boosted]OD Hissatsu Shinobi Bachi[Boosted]↓↘→KKCartwheel forward before jumping and striking with a vicious elbow. Easy to use as part of a combo when canceling from a normal attack.
[Boosted]OD Kachousen[Boosted]↓↘→PPA technique that sends forth a spinning fan. Hold down the button to change its properties. Useful for attacking opponents at range.
[Boosted]OD Ryuuenbu↓↙←PPSpin once before sending forth a fiery blaze. Easy to use as part of a combo when canceling from a normal attack, or to control space.
[Boosted][Air]Musasabi no Mai[Boosted][Air]↓↙←PWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile.
[Boosted][Air]OD Musasabi no Mai↓↙←P+PWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile.
[Air]Musasabi no Mai[Air]↓↙←PWhile airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile.

슈퍼 아츠

기술명커맨드설명
CA Shiranui Ryuu: Enbu Ada Zakura(HP≤25%)↓↙←↓↙←PLift the opponent into the air and blitz them with a series of elegant but stinging attacks. Effective as a close-range reversal, or as a damaging move in combos.
SA1 Kagerou no Mai↓↘→↓↘→PSet the immediate vicinity ablaze. Effective as an anti-air against jumping attacks or as part of a combo. Once performed, it adds five Flame stocks that boost the power of Mai's special moves and Super Arts.
SA2 Air Chou Hissatsu Shinobi Bachi[Air]↓↘→↓↘→KChou Hissatsu Shinobi Bachi performed while airborne. Easy to use as part of a combo from special moves.
SA2 Chou Hissatsu Shinobi Bachi↓↘→↓↘→KRush forward in a ball of fire with a devastating elbow strike. A versatile move that can get around projectiles, be used in combos, and serve as a potent counterattack.
SA3 Shiranui Ryuu: Enbu Ada Zakura↓↙←↓↙←PLift the opponent into the air and blitz them with a series of elegant but stinging attacks. Effective as a close-range reversal, or as a damaging move in combos.
[Boosted]SA1 Kagerou no Mai[Boosted]↓↘→↓↘→P
[Boosted]SA2 Air Chou Hissatsu Shinobi Bachi↓↘→↓↘→K
[Boosted]SA2 Chou Hissatsu Shinobi Bachi[Boosted]↓↘→↓↘→K

특수기

기술명커맨드설명
Hien Ren Kyaku (2nd Hit)LK→→thenLKPepper opponents with a series of quick kicks. After the attack Mai will jump into the air, where you can cancel into an aerial special move.
Hien Ren Kyaku (3rd Hit)LK→→thenLK→→thenLKPepper opponents with a series of quick kicks. After the attack Mai will jump into the air, where you can cancel into an aerial special move.
Hoshi Kujaku (1st Hit)←→+thenHKA multi-hit attack with a lenient input window for follow-ups.
Hoshi Kujaku (2nd Hit)←→+thenHK→→thenHKA multi-hit attack with a lenient input window for follow-ups.
Senkotsu Uchi→MPAn overhead attack that cannot be blocked while crouching.

통상 잡기

기술명커맨드설명
Fuusha Kuzushi←LPLKTrap your opponent's head between your legs, then flip and slam them into the ground. Throws your opponent while switching places with them.
Shiranui GourinLPLKGrab the opponent's head, then flip over before tossing them away. Throws your opponent without switching places with them.
Yume Zakura(in air)(close)LPLKJump on top of an opponent in the air, and slam them into the ground. Throws your opponent without switching places with them.

공통 시스템

기술명커맨드설명
Backward Dash←←
Cancel Drive Rush(on cancelable special hit)→→Immediately move forward out of an attack. Can be performed during any special-cancelable move.
Drive ImpactHPHK
Drive ParryMPMKAdopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
Forward Dash→→
Parry Drive Rush(during Drive Parry)→→Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Drive Reversal (while blocking): Yusura Ume(while blocking or after Drive Parry)→HPHK
Drive Reversal (while recovering): Yusura Ume(on wakeup)→HPHK
Perfect Parry (strike)+MPMK